The main purpose of the output is to produce a shared “white paper” which includes the most suitable technologies for the creation of inclusive museum itineraries. The concept of inclusion refers to the problems related to motor, intellectual and cultural difficulties of museum users: in fact, technology can play a fundamental role in the creation of museum itineraries and educational activities that make the visitor’s cultural experience effective, as far as skills and knowledge development are concerned.
MAIN LEADER: ZÈTEMA & UNIMORE
PR2 – A1
Investigation on the use of technology to support the development of visitor’s cross sectional skills and wellbeing
ZÈTEMA & INTER ALIA
PR2 – A2
Analysis of best practices in the use of technologie for museum accessibility
ZÈTEMA & UNED
PR2 – A3
Short report on evaluation and assessment of museum-based activities for health and wellbeing development throught technology
ZÈTEMA & UNIMORE
PR2 Handbook on the use of technology for inclusive educational activities in museum context
